BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior. 'Microtrip Adds Science Into Fun Gameplay' – Cult of Mac 'it’s proving to be quite a fun inclusion on my iPhone.' Microtrip is a physics arcade game set inside the body of a strange creature. Its unique soft-body physics and the procedural generated levels make the game different and challenging every time you play. ![]() » Games cheaper than Steam! Console games too! (Use code LXCN for extra 5% off) » Twitter: » Steam Fan Page: » Google Plus: » Facebook: » Instagram: ------------------------------- Want to see more? Don't forget to rate, comment, subscribe and favourite! ------------------------------- » Preorder the game here: ------------------------------- » Logo, titles etc created by Santiago Juarez: » Subscribe for daily videos! » Ask me a question: » Post fan art here: » Royalty Free Music by » Sound Effects. Big Red Racing 2. Jakes456 Lol, funny:roll: Seriously though, I think the only game/simulator I know of right now that uses soft body physics is Rigs of Rods. I believe the biggest problem with using soft body physics in a car games is simply controlling the model collapsing. It is very evident that this is a problem in Rigs of Rods as some times vehicles will just sporadically fall apart or models will loose boundaries on collision and be oddly stretch across the map. It appears, however, that in modern day physics engines, such as CryEngine 3, that they may just be able to control soft body physics accurately enough to make a mainstream realistic driving/racing game. The question to be answered now is what developers are willing to do it:? Guess we will have to wait and see.
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March 2019
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